Andréa MELIN

Interactive Designer in Paris since five years, I imagine and create digital interfaces by using UX methods (users experience). My knowledge of graphics brings a unique identity to each of the products I design.

After starting in 2015 at the Learning Agency (Orange Group) as motion designer & UI Designer, I gradually turned to interactive media: website, application and video games.

Subsequently, I joined the Orange Gardens development research center where I continued my learning of UX design and game design in order to make it my specialization.

I will be happy to study your project and put my experience and my enthusiasm to its realization.

Do not hesitate to contact or consult my portfolio for: 

  • a website
  • an application
  • an interface design
  • a game design
  • a graphic charter or graphic elements
  • a workshop UX
  • a motion design



UX design

UX methods should anticipate user needs with regard to the product. For this, we use different types of tools: user interview, user journey, persona, data synthesis ... For each project, I make sure to apply this process to obtain the most suitable product.

UI design

Whether in Sketch or Adobe XD, I realize interfaces as you want and your product need: wireframe, model, interactive prototype. I adapt to your request either in terms of software or support.

Video & Motion design

For several years, I have been making video montages freelance or for companies. To this is added my skills in 2D motion design essential for the creation of animated graphic elements.

Project management

From the design of the specifications to the reflection of the planning and the stakeholders, I support you in these different steps.

Game design

Gamification of interface to the construction of a game, I bring an expertise that work as well in big companies to agency projects.


Intervener in several podcast around pop culture for more than five years, I officiate as a teacher in a design school. Following the writing of my thesis on the conservation of video games, I also participated in several conferences on this theme, the last of which took place during the Video Game Sorbonne Festival.


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